Michael Pellegrin

Principal Software Engineer

I build distributed systems and cloud platforms, and I stay with the work from architecture through production. Over more than twenty years, I have built event-driven services, secure APIs, identity and mobile credential systems, and applications on Azure and .NET.

My recent work includes a .NET accessibility audit tool with deterministic analysis and optional local AI guidance, a multi-agent delivery system with explicit human approval gates, and Attrakto, a daily puzzle game for iOS and Android. Each system gives me another reason to keep architecture attached to implementation, testing, deployment, and the production decisions that follow.

I have been building in Colorado since 2006. Before that, I studied digital art and telecommunications at the University of Louisiana at Lafayette, which turned out to be a more useful path than it sounds. I still show up every two weeks for the same tabletop RPG group I started with back then, so some systems have been running longer than others.

Recent Writing

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